Python趣味游戏编程

弹跳的小球

绘制一个圆

import pgzrun
​
def draw():
    """position radius color"""
    screen.draw.circle((400,300),10,"yellow")
​
pgzrun.go()
#绘制实心圆
screen.draw.filled_circle((400,300),100,"white")
#设置背景填充色
screen.fill("white")
import pgzrun as pg
​
r  = 1
​
#程序先运行update函数,再运行draw函数
def draw():
    screen.fill("white")
    screen.draw.circle((300,300),r,"yellow")
def update():
    global r
    r += 1
​
pg.go()
import pgzrun as pg
'''小球逐步下落'''
​
y  = 1
​
#程序先运行update函数,再运行draw函数
#两个函数在每一帧都会执行
​
def update():
    global y
    y += 1
​
def draw():
    screen.fill("white")
    screen.draw.filled_circle((400,y),20,"yellow")
pg.go()
import pgzrun as pg
'''弹跳的小球'''
​
HEIGHT = 600
WIDTH = 800
​
direction_y = 5 #小球在Y方向前进的速度
direction_x = 3 #小球在X方向前进的速度
y,r,x  = 20,20,WIDTH/2
​
#程序先运行update函数,再运行draw函数
#两个函数在每一帧都会执行
​
def update():
    global y,direction_y,direction_x,x
    y += direction_y
    x += direction_x
​
    #改变小球前进的方向
    if y > HEIGHT - r or y < r:
        direction_y = -direction_y
    if x > WIDTH - r or x < r:
        direction_x = - direction_x
​
def draw():
    screen.fill("white")
    screen.draw.filled_circle((x,y),r,"yellow")
pg.go()

美丽的圆圈画

import pgzrun
import random
​
HIGHT = 600
WIDTH = 800
r = 40
​
def draw():
    screen.fill("white")
​
    #循环X坐标
    for k in range(r,WIDTH,2 * r):
        #循环Y坐标
        for j in range(r,HIGHT,2 * r):
            #绘制同心圆  
            for i in range(r,0,-4):
                screen.draw.filled_circle((k,j),i,(random.randint(0,255),random.randint(0,255),random.randint(0,255)))
​
#检测鼠标事件,按下后执行,左键、中建和右键
def on_mouse_down():
    draw()
pgzrun.go()

疯狂的小圆圈

import pgzrun as pg
import random 
'''弹跳的小球'''
​
HEIGHT = 600
WIDTH = 800
​
balls = []
​
#程序先运行update函数,再运行draw函数
#两个函数在每一帧都会执行
​
def update():
    global ball
​
    #对列表中每个圆的位置信息进行更新
    for ball in balls:
        ball[1] += ball[3]
        ball[0] += ball[2]  
​
        #改变小球前进的方向
        if ball[1] > HEIGHT - ball[7] or ball[1] < ball[7]:
            ball[3] = -ball[3]
        if ball[0] > WIDTH - ball[7] or ball[0] < ball[7]:
            ball[2] = -ball[2]
​
def draw():
    screen.fill("white")
​
    #遍历每个球的信息
    for ball in balls:
​
        #利用球的相关信息进行绘制最外面的大圆
        screen.draw.filled_circle((ball[0],ball[1]),ball[7],(ball[4],ball[5],ball[6]))
​
        #绘制该球的同心圆,每一帧的同心圆的颜色都不同
        for x in range(ball[7],0,-2):
            screen.draw.filled_circle((ball[0],ball[1]),x,(random.randint(0,255),random.randint(0,255),random.randint(0,255)))
​
#如果鼠标移动,则执行该函数
def on_mouse_move(pos,rel,buttons):
​
    #如果鼠标移动,并且按下了左键,那么则生成一个球
    if mouse.LEFT in buttons:
        r = random.randint(5,20)
        x = random.randint(r,WIDTH - r)
        y = random.randint(r,HEIGHT - r)
        speed_y = random.randint(3,8)
        speed_x = random.randint(3,8)
        colorR = random.randint(0,255)
        colorG = random.randint(0,255)
        colorB = random.randint(0,255)
        ball = [x,y,speed_x,speed_y,colorR,colorG,colorB,r]
        balls.append(ball)
pg.go()

飞翔的小鸟

import pgzrun
import random

WIDTH =  350
HEIGHT = 600

background = Actor("C:/Users/Administrator/Desktop/images/background.jpg")
brid = Actor("C:/Users/Administrator/Desktop/images/bird.png")
bar_up = Actor("C:/Users/Administrator/Desktop/images/bar_up.png")
bar_down = Actor("C:/Users/Administrator/Desktop/images/bar_down.png")

#设定相关角色的初始位置
brid.x = 200
brid.y = HEIGHT/2

bar_up.x = 300
bar_up.y = 0

bar_down.x = 300
bar_down.y = 600

#设定分数和速度值
score = 0
speed = 2

def update():
	global score,speed
	brid.y += 1
	bar_up.x = bar_up.x -speed
	bar_down.x = bar_down.x -speed

	#如果发现障碍物已经移动到最左边
	if bar_up.x < 0 and bar_down.x < 0:
		score += 1	#分数+1

		#让障碍物跑到右边
		bar_up.x = WIDTH
		bar_down.x = WIDTH
		#障碍物的垂直方向左边随机选择
		bar_up.y = random.randint(-200,200)
		bar_down.y = 600 + bar_up.y
		#分数是5的倍数,则加快速度
		if score % 5 == 0:
			speed += 1
	#如果小鸟碰到障碍物或者跑到屏幕的边缘,则游戏失败
	if brid.colliderect(bar_up) or brid.colliderect(bar_down) or brid.y < 0 or brid.y >HEIGHT:
		print("游戏失败")

def draw():
	#绘制相关角色
	background.draw()
	bar_up.draw()
	bar_down.draw()
	brid.draw()

	#显示分数
	screen.draw.text(str(score),(30,30),fontsize = 50,color = "green")

#鼠标点击事件
def on_mouse_down():
	brid.y -= 30

pgzrun.go()
image-20220118101215252

见缝插针

import pgzrun
​
needle_player = Actor("C:/Users/Administrator/Desktop/images/needle.jpg")
​
WIDTH = 800
HEIGHT = 600
​
rotateSpeed = 1
score = 0
​
needle_player.x = 2
needle_player.y = 300
​
needles = []    #设置一个针的列表
​
#将第一根旋转针放在圆当中
needle = Actor("C:/Users/Administrator/Desktop/images/needle.jpg",anchor = (230,1.5))
needle.x = 400
needle.y = 300
needles.append(needle)
​
def update():
    global needles
​
    #遍历列表当中的内容,调整没根针的角度,进行旋转
    for needle in needles:
        needle.angle += rotateSpeed
​
def draw():
    screen.fill("white")    #填充屏幕背景色
    needle_player.draw()    #绘制玩家
​
    #绘制列表当中每个针
    for needle in needles:
        needle.draw()
    #绘制红色圆形
    screen.draw.filled_circle((400,300),80,"red")
​
    #显示分数
    screen.draw.text("score:"+str(score),(100,30),fontsize = 50,color = "green")
    
    #如果停止,则显示Game over
    if rotateSpeed == 0:
        screen.draw.text("Game over",(300,30),fontsize = 50,color = "green")
​
#当按下任意按键时
def on_key_down():
    global rotateSpeed,score
​
    #新建一个针
    needle = Actor("C:/Users/Administrator/Desktop/images/needle.jpg",anchor = (230,1.5))
    needle.x = 400
    needle.y = 300
​
    #遍历所有针,看看是否发生碰撞,如果碰撞,则游戏结束
    for needle_a in needles:
        if needle.colliderect(needle_a):
            rotateSpeed = 0
​
    #将新的针添加到列表当中
    needles.append(needle)
    
    #如果发现游戏没有结束,则将分数增加
    if rotateSpeed != 0 :
        score += 1
​
​
pgzrun.go()
图片[2]-Python趣味游戏编程-四曲博客

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